New CPU Test Methodology: Code Compile, Gaming, Transcoding, & More (2020)

New CPU Test Methodology: Code Compile, Gaming, Transcoding, & More (2020)

This overviews our CPU testing methodology for 2020, together with what’s getting used on AMD’s R3 3100 & 3300X, Intel’s i9-10900Ok, and extra. Ft. code compile, H.265 Handbrake, video games, & extra.

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Benchmarking begins once more for our CPU check benches. We have fully overhauled our check suite from the previous 12 months, and this one shall be in use for at the very least a 12 months going ahead. We sometimes get about 12-14 months of use out of our CPU check suites, however we replace periodically alongside the best way. We’ve got one main bench overhaul yearly, then we’ve got minor updates (like vital Home windows modifications, GPU driver updates, and many others.) all through the check interval. These are simpler to handle than the total overhauls, which require a couple of months of validation and knowledge evaluation to make sure we’re producing numbers which are helpful. On this methodology piece, we will present you a number of the ‘dangerous knowledge’ that we have produced (in order that viewers can higher perceive why we toss some benchmarks), then present how we corrected that going ahead.

Along with all of this, we have added a complete host of further validation studies earlier than and after our check suites end, which permit us to regulate the bench setup to make sure every thing remained as anticipated. This would come with reminiscence timings, which we manually management, but additionally consists of CPU or BIOS modifications.

New checks embrace code compile with Chromium, by extremely popular demand, Handbrake H.264 to H.265 transcode benchmarks, and returns of a number of from final 12 months (however up to date). We additionally included some commonplace deviation charts to assist illustrate run-to-run variation and to additionally illustrate a way of catching dangerous knowledge. We attempt to decide the perfect CPU for Adobe Premiere and video modifying, Adobe Photoshop, transcoding, code compile/programming, and gaming in our benchmarks, amongst different issues. Though our evaluations will go heavy on the AMD vs. Intel CPU efficiency scaling, on this one, we’re specializing in the ‘how’ and ‘why’ of benchmarking.

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TIMESTAMPS

00:00 – Introduction, Unhealthy Information, & Reasoning

03:50 – Reminiscence Choice & Essential Concerns

05:20 – Cooler Choice & HEDT Lower-off

06:26 – Intro to New Checks: Code Compile & Chromium

08:18 – Chromium Compile Pattern Chart

10:43 – Compile & Blender Thread Utilization

11:39 – Handbrake H.264 to H.265 Transcode Benchmarks

14:00 – Complete Battle Three Kingdoms FPS & Customary Deviation

17:50 – Explaining Take a look at Error & Actuality

19:18 – Complete Battle Frametimes & Consistency

20:40 – Complete Battle Marketing campaign Benchmark (FPS)

22:00 – The Division 2 Benchmark & GPU Challenges

25:15 – F1 2019 for Actual-World Illustration

27:00 – Purple Lifeless Redemption 2 Dx12 vs. Vulkan Bench

29:20 – Including Extra Medium Checks for Scaling

30:16 – Information Validation & Error Prevention

32:30 – Adobe Photoshop, Premiere Return

33:52 – Returning Video games from 2019 Methodology

35:11 – 7-Zip, V-Ray, Blender 2.81 Cycles

36:18 – Energy Testing, Conclusions

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Editorial, Take a look at Lead: Steve Burke

Editorial, Testing: Patrick Lathan

Video: Keegan Gallick, Andrew Coleman





















































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